Testing the Server PDF Print E-mail
Written by Luke Mitchell   
Wednesday, 28 July 2010 16:27

Today we've been testing the server under strain. Our aim is to make the server optimized enough so that you will be able to see and interact with every player in the world. Here is a screenshots of the server in action:

thumb_stresstest

50 simulated clients running around in a circle, Jonathan and I stand in the middle to watch.

Each of the clients is seen to the server as a real player - we managed to get a satisfactory amount of clients connected before our test server started to show signs of lagging.

We're hoping to get a public test version ready soon so we can give our fans a preview of the game and get some useful server statistics with real players. Keep checking back for news on test versions!